Most importantly, she’s depressed. She’s depressed and you are helpless to do anything about it. Perhaps, more specifically, unfulfilled love. He then sells all his organs for payment up-front, and buys you one last video game with his dying acts.įinally, there’s Charlotte. He goes on to say that he was never your friend. The happiness he was promised was not fulfilled. Money did not keep his end of the contract. On the contrary, he only cares about your happiness because it is tied so closely to his. Not for the sake of keeping you happy, however. He sends you disingenuous letters and terrible video games in an attempt to keep you happy. Smiley aids you because he strongly feels that society requires that of him. Money, the antagonist, with the lives of his daughters on the line. He is bound by contract to make you happy by Dr. He is determined to help you, but unlike Salvador, it is not for selfless reasons. Society has inadvertently removed your capacity for wonder and curiosity. Money inadvertently ended Salvador’s life. In the process of breaking you out in his attempts to show you the world and bring you happiness, he electrocutes himself and dies.ĭr. Eventually, he realizes this isn’t enough, and attempts to break you out of your secluded life to be with you, and to show you that there’s more to life. In his letters, he attempts to take you on his journey to cheer you up. He sends you a bug friend, and hand crafted souvenirs. He sends you tales of his exploration and endeavors. It is with this hypothesis that I investigate the rest of the game. Money is Society and its Expectations personified. His need for money was fulfilled by the creation of the virus, and an expensive antidote that had no effect on it. He committed unspeakable crimes in the pursuit of happiness. However, I should start by describing the antagonist. Referred to only by the title “friend,” your character is locked away in his (we’ll say ‘his’ for simplicity’s sake) pathetic, imprisoning life while outside sources attempt to keep him occupied and happy. It became clear to me that Presentable Liberty was a story about depression, and the way people attempt to address it. Pathetic half-hearted attempts to make you happy, as that is what is requested by the antagonist… A virus created by desire, unsuccessfully attempted to be cured by money. However, it took me a full 24 hours of thought to figure out why a game developer would ever have a reason to put someone through this.įriends that you cannot reach out to. At first glance, many can mistake it for an heartbreaking tale of an absurd apocalypse.To others, this obviously isn’t the case.
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